V-Ray Next For 3DS MAX 2016 to 2022 Win

V-Ray Next For 3DS MAX 2016 to 2022 Win v5.20.02

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New Features
V-Ray, VRayPhysicalCamera, V-Ray GPU

  • Support for the texture mode of the lens distortion option in 3ds Max's Physical camera and VRayPhysicalCamera;
V-Ray

  • VRayCryptomatte support for Refraction and Reflection;


Modified Features
V-Ray

  • Add a "Manage Chaos License Server" button in Settings;
  • Add a warning in the Analyze exporter tool about gif assets;
  • Integrate the new RailClone API additions allowing non-geometric (light) objects instancing;
  • Support for modifiers which affect Railclone objects in Standalone and Cloud;
  • Add an option for V-Ray GPU IPR to use the Render states/counts/iterations/modes instead of the viewport ones;
V-Ray, V-Ray GPU

  • Add an option for backface projection in VRayDecal;
  • Improve VRayDecal viewport representation;
  • VRayDecal to respect bounding box positions for ordering;
  • Animatable VRayDecal parameters;
  • Support for Phoenix Simulators and Particle Shaders in the V-Ray Atmosphere RE with V-Ray GPU;
V-Ray GPU

  • Reduce kernel compilation times by up to 60%;
V-Ray Hair Mtl

  • Change the default Compensate Energy in VRayHairNextMtl to OFF;
V-Ray Light

  • V-Ray lights' settings to be set to default value with right click on the spinners;
  • In creation mode the V-Ray light should inherit the parameter values of the previously edited light;


Bug Fixes
V-Ray

  • UDIM textures with more than 99 tiles in one dimension do not work;
  • Mapped fog color is not preserved on export with Preserve refraction in OverrideMtl;
  • Uninstallation of Chaos Thumbnail Handler may cause errors if it fails to complete fast enough;
  • Multiple VRayFastSSS2 materials do not export properly when they use the same VRayColor2Bump texture;
  • Crash when changing decal angle parameters in Max 2019;
  • VRaySoftbox's gradient handles are linked;
  • Spinner controls steps in the plugins with Qt native UI are not adaptive;
  • Anima characters not following walkway path on scene export;
  • Switching between two instances of VRayBitmap does not update all parameters in the Compact editor;
  • Wrong Lens Effects with Denoiser and Sharpen/Blur layers on big resolutions;
  • 3ds max 2017 crash when creating lights from VRayToolbar;
  • Anima Rigged characters' textures not rendering properly;
  • Crash when using VRayDecal and Cryptomatte Render Elements;
  • Closing the render settings window while GPU IPR is running resets Test resolution;
  • The selected color space for OCIO is blank when using specific modified OCIO file in 3dsmax 2019;
  • V-Ray not utilizing more than 64 threads in some cases on Windows 11;
  • Bump is reversed in reflections;
V-Ray Material Library

  • Create a new material library from a .max file doesn't work;
V-Ray GPU

  • Black Light Cache prepass on high resolution renders;
  • VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
  • Different GI results with enable/disable render elements and HairNextMtl;
  • Textured VRayDecal does not work with on-demand-mip-mapped mode ;
  • The LPE don't capture the scattered self illumination of the EnvironmentFog or the VolumeGrid;
  • Crash with multiple instances of VRayDecal;
  • Crash in V-Ray GPU IPR when moving camera;
  • GPU Light cache freezes with certain scanned materials;
  • Memory leak with Light Cache Subdivs;
  • Increasing the GI depth during GPU interactive rendering causes a crash with specific scenes;
  • The Light Mix render element does not work correctly on GPU when the camera Auto Exposure is enabled;
V-Ray, V-Ray GPU

  • Issues with Anti-aliasing (bucket sampler only) when using VRayCryptomatte mask and Multi/Sub-object material assigned to single object;
  • VRayDecal V-Ray GPU IPR crash related to include/exclude lists
V-Ray, V-Ray GPU, VRayMultiSubTex, VRay Triplanar Tex

  • VRayDecal doesn't work with texture randomizations;
V-Ray, VRayFur, VRayPhysicalCamera

  • Composite map as a VRayDecal mask does not render on scene open;
VFB

  • VFB1 history right click menu is bugged;
VRayGLSL, VRayOSL, VRayMDL

  • Wrong tooltips with VRayMDLMtl;
VRayIES

  • VRayIES lights custom shape override is not working when scene is reloaded;
VRayLight

  • Dome light is created with wrong multiplier after scene reset;
  • Wrong VRayLight type when picking different light from VRayToolbar while in creation mode;
  • Dome light with units different from "Default" renders differently from the production renderer;
VRayVolumeGrid

  • Crash during rendering the Helicopter Cosmos Asset and a Volume with Ray-traced scattering enabled;
  • Memory leak of the uvw and nonDisplacedVertices buffers when rendering in mesh modes;
VRayMtl

  • Enabling one of the new Translucency modes of the BRDFVRayMtl during interactive rendering causes issues;
Vray for 3ds max This plugin is one of the most useful 3D Max plugins that by using this software, without the need for a lot of information on how the V-ray rendering engine works, you can render very interesting and beautiful scenes. Installing Vray Various components and elements are added to the Max environment. Vray lights, its geometric objects, materials and textures in it, camera, shaders and most importantly its rendering header that with its settings, it is possible to control all parameters Provides the scene
  • Like
Reactions: Theocles
Vray for 3ds max This plugin is one of the most useful 3D Max plugins that by using this software, without the need for a lot of information on how the V-ray rendering engine works, you can render very interesting and beautiful scenes. Installing Vray Various components and elements are added to the Max environment. Vray lights, its geometric objects, materials and textures in it, camera, shaders and most importantly its rendering header that with its settings, it is possible to control all parameters.
  • Love
Reactions: Theocles
V-Ray Next v5.00.03 for 3ds Max 2016 to 2021 Win x64.jpg


V-Ray Next v5.00.03 for 3ds Max 2016 to 2021 Win x64
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time.

KEY FEATURES:

NEW —Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.

NEW —2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.

NEW —NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.

Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.

Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.

V-Ray IPR
Fully interactive production rendering.

V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.

Resumable Rendering
Stop your render at any point and pick up where you left off.

V-RAY NEXT, UPDATE 3 – V-RAY GPU WITH RTX SUPPORT NOW AVAILABLE

Debug Shading
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.

V-Ray Toon Shader
Quickly add cartoon and cel-shading effects to your 3D projects.

V-Ray GPU Support for alSurface material
A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.

Memory Tracking
Optimize your scene with the new memory usage report for textures and objects.

Color corrections in Viewport IPR
Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.

V-Ray GPU Support for VRayDistanceTex
Faster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU.

Dust and Scratches Lens Effect
Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.
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