V-Ray Next for Maya 2016 to 2018 : Smarter, faster and more powerful rendering than ever before.
With powerful V-Ray Scene Intelligence, fully redesigned IPR, and 2X faster GPU production rendering, V-Ray Next is smarter, faster, and more powerful than ever.
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
Built to handle the absolute toughest projects and largest scenes.
Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.
Real-time look development with interactive lighting, shading and rendering.
Integrated seamlessly into Maya and designed to fit any production pipeline.
AN INDUSTRY STANDARD
Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.
ADAPTIVE DOME LIGHT
Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.
Redesigned IPR for faster feedback and continuous updates.
AI DENOISER IN VIEWPORT IPR
The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.
DEBUG SHADING/ISOLATE SELECTED
Quickly isolate selected textures and materials to help debug large shading networks in IPR.
PLAYBLASTS WITH VIEWPORT IPR
Create high-quality previz and animation tests via Playblasts with Viewport IPR.
2X FASTER GPU RENDERING
Fast new GPU rendering architecture that now supports more high-end production features.
GPU VOLUME RENDERING
V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.
GPU BUCKET RENDERING
Adds support for Cryptomatte render elements.
PHYSICAL HAIR MATERIAL
Render more realistic-looking hair with accurate highlights and new glint and glitter controls.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.
V-RAY LAYERED TEXTURE
This powerful tool layers textures with blend modes and individual masking controls.