V-Ray 5, update 2 Official release Date - Nov 11, 2021 Build 5.20.00 New Features Cosmos Added Cosmos asset browser Cosmos Materials support VRayDecal An easy way of projecting one material on top of another Chaos Cloud Option to submit all render layers and cameras to Chaos Cloud USD Support for exporting V-Ray lights to USD Support for V-Ray lights in USD Support for exporting V-Ray Displacement to USD via the MayaUSD chaser API Added support for MayaUSD 0.13 VRayScene/USD Viewport preview for USD files in a VRayScene node VRayMtl Physically correct GGX/GTR anisotropy VRayMtl thin-walled mode VFB Added a Sharpen/Blur post effect layer Integrated rendering log in VFB2 Option to create an "effectsResult" channel when only Lens Effects layer is enabled (no Denoiser) Batch image processing in VFB2 for vrimg files Ability to add color corrections to the VFB Background layer Added a functionality for adding VFB color corrections to all render channels VRayHairNextMtl Added a Compensate Energy option for faster and more realistic rendering of white or bright hair and fur V-Ray, Material importer Add support for real world scaling when importing Cosmos materials VRayLightDome, VrayLightIES, VRayMeshLight, VRayRectLight, VRayLightSphere Atmospherics contribution option for lights VRayLayeredTex Ability to rename the layers in VRayLayeredTex VRayDirt Added Streaks blur option to VRayDirt Added Streaks density to VRayDirt Added Ignore bump option to VRayDirt Added Thin mesh mode to VRayDirt VRayMtl/V-Ray GPU Implemented the thin-walled mode of the VRayMtl on the GPU Implemented the new volumetric translucency modes of the VRayMtl on the GPU Modified Features V-Ray Notarized installation on MacOS Discontinued zip builds on MacOS Anima AXYZ animated textures are now working Added an option to force infinity color to black for ZDepth Updated Embree to 3.13.0 Removed the GPU Light Cache option, it will now be always ON Made the proxy filter update on keystroke A prompt for EULA for interactive rendering after a zip or automated install Removed the Clamp Output option Removed the Sinc AA filter Removed the World Scale option for Light Cache Help link for Post Translate Python Script available in toolclip on hover Automatically add extension when adding tokens for Light Cache to match saved files Report time spent tracing photons during rendering with progressive caustics Chaos Cloud Added support for VFB2 OCIO color corrections when exporting to Chaos Cloud Calling Cloud and Archive Scene windows when already open now brings them on top VRayCurvature Curvature texture support for isolating Convex or Concave values Ignore bump options VFB Apply color corrections to the RGB channel when saving Extended vfbControl with commands for V-Ray VFB2 layers Better control when deleting layer groups V-Ray GPU Use small buckets when rendering with CUDA CPU Only Calculate LC only on the GPU when V-Ray GPU is used Added support for tiled textures with large amount of tiles on V-Ray GPU VRaySun Renamed the Improved Sky model to PRG Clear Sky LPE, VRayScannedMtl Support for the coat layer in VRayScanned materials V-Ray, Chaos Cloud Ability to export multiple renderable cameras to vrscene VRayBlendMtl, VRayLayeredTex Removed map button for non-texturable opacities in VRayLayeredTex and VRayBlendMtl VRayDirt Hid the Invert normal parameter for VRayDirt VRayProxy Added number of voxels to VRayProxy info tab Fixed wrong viewport preview with alembic instancing Visibility rules working in preview mode VRayScene Set the flip axis option to Auto for VRayScene nodes USD Fixed lights from USD are all positioned at (0, 0, 0) in some USD files VRayToonMtl Fixed animated Toon Edge Priority not working Bug Fixes V-Ray GPU V-Ray GPU fails to load and render tiles texture with Mudbox filename format with lowercase $u and $v Material importer Material importer crash with specific VRayBlendMtl V-Ray Maya remap nodes not correctly encoded in USD Film gate not respected in Viewport IPR with VRay Physical camera "matrixAttributeWidget" error when selecting the uvwgen node Limit the warning for connected VRayNormalMap to only when bump type is non-default Duplicated textures exported multiple plugins in the vrscene Enabling Diffuse render element causes VRayScannedMtl's LPE label to be ignored Render layer manager node in scene causes Render Settings Common tab to shrink Progressive caustics use the world units radius instead of the pixels one Incorrect progressive caustics contribution when using region render Crease edges with dynamic subdivision can't be closed when displacement is used There is no way to ignore installation errors if the material library download fails SSS from VRayMtl cannot be filtered with LPE Light cache contribution not always written in LPE light selects Progressive caustics fallback to photon map Clearing global light manager error when progressive caustics, resumable rendering and don't save image are enabled Maya hangs when using DR on a scene with caustics in progressive mode Wrong render result with caustics lighting on objects with bump map Compositing Light select elements with glossy and refraction introduces noise Maya fluids rendered wrong in IPR USD Rendering VRayMultiSubTex in USD file, always renders the first applied texture UDIM texture paths from USD are not resolved correctly USD ALab scene does not render correctly VRayProxy Importing proxy with the same node name messes up the object hierarchy Material overrides don't work correctly for instanced objects in the viewport Proxy overrides remain the same for the root when loading different files Visibility Overrides don't work when proxy is opened again in new scene Importing alembic instanced geometry not loading all Shader sets VRayEnvironmentFog Incorrect fog contribution behind rect lights Incorrect fog contribution in light selects Missing caustics with textured envfog VRayUVWRandomizer Wrong normal map when using VRayUVWRandomizer's Stochastic tiling VFB Changing the VFB display correction disables A/B compare The VFB2 test resolution button isn't reflecting the current resolution if its enabled when re-opening a scene VFB2 color picker is hard to open on Linux VRayToon Fixed Regression in toon with glossy refractions Toon Edges Override not working on NURBS surfaces VRayMtl Coat bump without a texture atttached cannot be locked to base bump VRayMeshLight VRay Mesh Lights included in a fog set (light mode as override shape lights) forces fog to affect all lights VRayScannedMtl Reflection values missing when denoising the reflection render element VRayTriplanar Normal flipped with triplanar on some faces LPE, V-Ray GPU Some materials don't respect their LPE labels Differences in the coat layer between V-Ray GPU and V-Ray CPU Wrong results with mcoat in inverted expression (GPU) Coat missing in coat REs for car paint material 1 VRayMeshLight, VRayRectLight Incorrect volume contribution from mesh lights when using volume sampling MIS VRaySoftbox Fatal error when rendering a USD file with VRaySoftbox texture VRaySun Sun photon emission radius preview not updating in Maya viewport Viewport IPR V-Ray Sun renders wrong with Viewport IPR