
Next Gen Character Creation Mentorship : This course has been designed to learn in-depth techniques for modeling, texturing and rendering a cutting edge real-time character. The class will work similarly to a live mentorship, as students approach the creation of AAA game characters for their portfolios. Students should expect to cover for head and hair, costume elements, low poly UV’s and processing required to get the asset real-time ready, and finishing with material and texture creation to set up the final model in engine with final images. Please note that this is an advanced class for students to push existing character(s) and portfolio pieces.
NOTE: This is NOT an introductory course.
COURSE FORMAT: All live course
LECTURE TYPE: Live format (recording available afterwards)
FEEDBACK: Live feedback (recording available)
DURATION: 8 weeks
MATERIALS: Computer, Zbrush, Maya or 3DS Max, Painting software such as Substance Painter, Mari or Photoshop, Marmoset Toolbag.
SKILLS LEVEL: Advanced
PREREQUISITES: Must have intermediate knowledge of Zbrush and Maya or Max; course pre-reqs include Anatomy for Production, Character Facial Sculpting, Character Texturing for Games in Substance.
Reference:
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