FlippedNormals – Introduction to Substance Painter

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Introduction to Substance Painter : In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.

TAUGHT BY SENIOR TEXTURE ARTISTS

Your instructors have worked as Senior Texture Artists in the film industry, having painted textures on Batman V Superman, Pacific Rim: Uprising, Venom – and much more! The experiences from painting professional assets are shown throughout this series. Instead of purely talking about technical features, you’ll learn far more about the texture painting workflow.

LEARN HARD SURFACE TEXTURING

In the second part, we cover how to paint awesome hard surface textures in Substance Painter, using proven techniques. We carefully build up the different materials step by step, showing everything involved. You’ll also learn what areas to prioritize, showing you what areas are worth spending more time on.

PBR WORKFLOW

We’ll be texturing using PBR shaders in Substance Painter, using the metallic/roughness approach. This is an industry standard way of painting, which makes texture painting a lot easier to do – and to understand. PBR is used extensively in film, games and commercials and has taken the industry by storm over the last years.

SOFTWARE USED
  • Substance Painter 2018
  • Maya 2018 (You can follow along in any 3D application)
  • FILES INCLUDED
  • Final Substance Painter project
  • Low Poly Final Model
  • FlippedNormals HDRI
  • Help Sheet with Project Overview and Hotkeys
CHAPTER LIST
INTRODUCTION

  • Introduction and UI
  • Layers
  • The Shelf
  • Brush Tool
  • Projection
  • Polygon Fill
  • Clone Tool
  • Particles
  • Generators, Filters & Mask Editor
  • Smart Materials, Smart Masks & Instances
  • Quick Masking
  • Working with Opacity
  • Using Anchors
PAINTING THE FAN
  • Preparing our model in Maya
  • Baking
  • Painted Metal
  • Cables
  • Stealing Materials
  • Brass
  • Copper
  • Logo
  • Updating the Model
  • Iray
  • Exporting Maps

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