In this tutorial I will cover basic modeling, texturing and lookdev of a futuristic cityscape using Blender 2.8 and its built-in Eevee viewport.
We will build a cityscape using the basic modeling tools within Blender. Followed by texturing and rendering setup using the new advanced realtime rendering viewport in Blender 2.8 called Eevee. I’ll demonstrate how it can help us make better design decision with its quality and speed.
This is part 1 of a two-part series. In part 2 (releasing early March) we will be be producing final shots using Eevee and Photoshop.
What topics are covered?
– Blender 2.8 basic modeling
– Blender 2.8 Eevee texturing with the nodal interface
– Blender 2.8 Eevee lookdev process
Who is it for?
Concept designers and other creatives who want to learn about futuristic cityscape design and learn about the fantastic new tools in Blender 2.8.
What will I get?
– 2-hour video tutorial with narration
– Blender files
What do I need to have before I start:
Blender 2.8 (no plugins required)
Basic knowledge in a 3D application and how nodes work are of advantage.
Who made this?
My name is Jan Urschel and I’m a professional concept designer and creative director working in the film and video game industry working on projects such as Captain Marvel, Ghost in the Shell, Rogue One, and many more.
Course Title: Gumroad – Megacity 01 – Modeling and rendering in Blender and Eevee
Total time of the course: 2 hours
Number of image files: 3
Year of training: 2019
Workout file: has
Course coach: Jan Urschel
Software: Blender, Eevee
Download size: 2 GB